-
Walt Disney World Parks -
Hollywood Studios (MGM)
- Toy Story Midway Mania!
With Health Conditions
- (Taken from the manuscript
of the next edition of Walt Disney World with Disabilities)
|

Intro:
This highly advanced interactive ride
opened in June 2008, and it’s become one
of the most popular rides at Disney. Considered a 4-D experience, it’s
inspired by Disney Pixar's "Toy Story" films. Guests
will be “shrunk” to toy size to play with the stars of the film; Woody,
Buzz, Rex, Hamm and others. The story is that Andy receives a new Midway
Game Play Set for his birthday. Of course the toys want to play with
it, so as soon as Andy leaves, they jump into action. You’ll join the
Toy Story characters for an assortment of 3-D midway games, all set up
under Andy’s bed. The 3-D animation will change depending upon your
interaction with it, making this attraction totally unique. If you’re
competitive and you like to play video or midway games, you’re likely to
enjoy this!
We expected this
attraction to be similar to Buzz Lightyear at the Magic Kingdom, but it
was significantly different. Of course the 3-D and 4-D effects were
different, but this ride was far more physically challenging. It has
rough tracks, jerky motion, high speed turns and spins and sudden stops
that were quite rough. You’ll need to maintain an upright position while
being whipped around, often over circular tracks. Those with neck
problems or weakness may wish to bypass this attraction, especially
those with moderate to severe issues. You may wish to have someone who
knows your condition try it for you first, if you feel strongly about
going on it.
Queue:
The queue starts outdoors if there’s overflow. The outdoor area is
uncovered. The indoor queue is brightly lit. The lines do have some
corners that are slightly tight for wheelchairs & ECVs, but we found
that it was manageable. Since you’ve been shrunk and you’re walking
through Andy’s bedroom, you’ll see giant toys everywhere. Even the
ceiling is decorated with toys and games like scrabble and checkers.
Adults will enjoy reminiscing about their favorite games, and most kids
will feel right at home in this atmosphere.
At one point in the queue
you’ll encounter a talking Mr. Potato Head. At over 5 feet tall, he’s a
very advanced Audio-Animatronics figure that moves and can have two-way
conversations. There are certain pre-recorded things he can say, and a
cast member who is out of site can choose the appropriate comments. He
can even remove his own ear and put it back on. He seems to especially
delight children, and we really enjoy him as well! We saw children
happily engaging in conversations with the potato guy, which can really
make your wait time pass more quickly. The FASTPASS line doesn’t go by
Mr. Potato Head.
Wheelchairs and ECVs use
the main queue entrance. At one point in the queue, all wheelchair and
ECV riders will take an alternative route which will lead to a special
loading area. The regular queue includes stairs. The FASTPASS queue
also allows guests to take the alternative route to bypass stairs and to
utilize the special loading area.
FASTPASS distribution
machines are to the right of the entrance, outdoors. Since this is a
newer attraction, there can be incredibly long waits to get in. A
FASTPASS is a great idea here. Keep in mind that during the busy
seasons the FASTPASS tickets may be gone by late morning or early
afternoon. This is an attraction that many people charge over to after
the rope drop (when guests are allowed to enter the park) in the
morning. If you’re hoping to ride more than once, one strategy may be to
head over to Toy Story Midway Mania once the park opens, get your
FASTPASS, and then get in the regular queue line. You can ride once,
and then ride again with your FASTPASS.
Boarding
& riding: The
ride cars come to a complete stop for you to board. There are a couple
cars made to take wheelchairs. These cars load and unload only within
the special boarding area. Wheelchair riders who plan to transfer
to the ride seat will still be using one of these specially equipped
cars. Even if the line is short in this area, there may be a wait for
one of these ride cars to come back.
If you’re transferring to
the ride car seat and you can walk, they’ll have you park your chair
along the divider bar. You may need to walk approximately 10-15 steps,
depending upon where you parked. If you can’t walk, and you’re in an
ECV or scooter, you’ll be transferred to a manual wheelchair. You then
have the choice to transfer to the ride seat, or to ride on the
wheelchair. If you’re transferring, they will ride the wheelchair right
up to the side of the vehicle. You’ll walk a couple steps directly into
the ride car.
One side of the vehicle is
made to take a wheelchair. It has enough room for one wheelchair rider
and one companion. When you choose to ride in your wheelchair, you’ll
ride up to the ride car and onto the vehicle over a ramp. Once you’re in
place, the car is inserted back onto the main track and proceeds through
the ride.
Be sure to use your
wheelchair brakes. If you’re in a power chair be sure to turn it off.

Each of the standard cars
sits four with two rows of two sitting back to back. You may be able to
fit a small child with two adults, but there are only two guns. There
are hard bench seats with very high, straight backs. You are unable to
see the people behind you because you’re completely separated by the
seat backs.

There are two lap bars
that you pull down, one for each person. Each person pulls down their
own lap bar. Be aware that when you pull it down, it locks in place at
the lowest point that you’ve taken it to. So if you pull the lap bar
down and find that it’s too tight, it will be locked in that position
for the entire ride. If you find you’ve done this, call out to the cast
member and request that they release the lap bar so you can reset it.
Since there’s no guarantee that you’ll catch their attention in time,
try to lower the lap bar carefully.
Tip:
The gun and lap bar are on the same mechanism. If you placed your lap
bar where you thought it should be, but you then try to lower the gun so
that it’s closer to you, it will lower your lap bar as well. This may
make it uncomfortably tight, so try to avoid moving the gun once you
have your lap bar set where you want it.
Tip:
Depending upon where you’re sitting and the direction you’re facing, you
may be able to lean on the side of the car for stabilization. It’s
challenging to predict which seat will work for this. If you’re using
the handicapped queue, it will probably be the seat facing forward on
the inside. You can also hold your head against the back of the
seat for neck stabilization, but it does get uncomfortably bumpy. Since
the back is very hard, you can actually bump your head.
After being loaded into
your car, you’ll either be facing forwards or backwards, but you’ll be
facing forward for each game. Your car will take off from the loading
bay and will ride from screen to screen. It will stop in front of each
screen to allow you to play the game. When your car is in motion,
you’ll be whipped around, sometimes in circular motions as the track
changes direction. The motion is swift and feels rough. You’ll ride
until you come to a sudden stop in front of the next screen. Every stop
can be jarring. You’ll play the game on that screen, and then your car
will take off in a sudden spurt towards the next screen. You’ll know
it’s about to go because the game ends, giving you a moment to brace
yourself. There are sudden changes of direction whenever you ride. The
floor is level so there are no upwards or downwards motions.
The last part of the ride
is a final bonus round where you fire as fast as you can to pick up
extra points.
You’ll be shooting with a
spring-action shooter gun that launches virtual
objects such as darts, rings, pies, baseballs and eggs at virtual
targets such as balloons, aliens, barnyard objects and dishes. To shoot
you just tug at the string, which we found to be very easy on the hands.
Unlike the Buzz Lightyear attraction, you can really see where your gun
is shooting so that you can adjust your aim. The gun swivels and you can
aim by pointing it higher or lower as well as side to side. We found
that aiming does not require much strength or physical effort. It can
get very competitive and even addicting as you learn to shoot more
accurately!
For those riding in a
wheelchair, you’ll have two gun shooting action choices. The spring
action shooter pull string is available, but you also have the choice of
a button on the top of the gun. Some people find that it’s much easier
to shoot with the button, and it may even give you an advantage with
points!
You’ll be wearing 3-D
glasses which should be able to fit over your glasses. Each screen has a
different midway target game. You’ll have approximately 30 seconds for
each screen to shoot targets to your heart’s content. The first round
is for practice and the points don’t count. That’s followed by five real
rounds. This means you’ll be taken to a total of six game screens. Your
points are shown on a screen panel in your ride car. After each game you
can see your scores, which makes it really fun for those who are
competitive.
At one point there’s a 3-D
effect that has something flying out at you. It can be startling. There
is a sensory effect with air blowing at you to give you the feeling that
something flew by you. If you pop a 3-D water balloon, you will have
water sprayed at you. It’s a small amount of water, and you won’t get
soaked.
The characters talk to the
guests to give you tips and to encourage you. There’s cheerful music
playing throughout. There are a lot of audio sound effects that can be
noisy such the sounds of the targets being hit. All the sound together
can be quite loud and stimulating. The lights are kept low during the
ride, but we didn’t experience it as dark. You can see around you.
Although we’ve seen other sources state that the attraction uses
fragrance effects, we did not experience any fragrances. At this writing
Disney states that they don’t use fragrances in this attraction.
There’s an excellent video
of the ride on the
Disney press site here
Extra info:
|
Cautions:
Heart problems, back or neck
problems, motion sickness, vertigo and balance problems,
weakness, pain issues, headaches, visual issues. Some people
with epilepsy and vertigo have difficulty with 3-D and 4-D
effects. |
|
Quick Notes:
3-D & 4-D moving motion base ride with short bursts of
speed, and 360° fast spinning, jerking and sudden stops.
Air is blown at you briefly. Some people will experience a minor
water spray. |
©Copyright 2008 Ball Media Innovations, Inc. All rights reserved.
|